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Youth Attitudes About Guns: Sixty Percent of High School and College Students Consider Gun Ownership in Future
January 14, 2013 Sixty percent of high school and college students consider gun ownership in the future. Key findings revealed in poll based on personality traits, video games, gender, race, and political ... > full story -
Popularity Is an Unconscious Deterrent
January 14, 2013 Although popular boys and girls get more attention from their classmates than less popular peers, they are often unconsciously avoided by those same ... > full story -
E-Games Boost Physical Activity in Children; Might Be a Weapon in the Battle Against Obesity
January 9, 2013 Video games have been blamed for contributing to the epidemic of childhood obesity in the United States. But a new study by researchers suggests that certain blood-pumping video games can boost ... > full story -
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The Reason We Lose at Games: Some Games Simply Too Complex for the Human Mind to Understand
January 7, 2013 If you have ever wondered why you never seem to win at skill-based games such as poker or chess, there might be a very good reason. Scientists have discovered that some games are simply impossible to ... > full story -
Video Analysis: Detecting Text Every Which Way
January 3, 2013 Software that detects and extracts text from within video frames, making it searchable, is set to make a vast resource even more ... > full story -
Not All Gamers Are Low Scorers on Friendships, Relationships
December 20, 2012 Not all video game players are destined for lives filled with failing relationships and dwindling friendships, according to researchers, who say that a lot depends on the role of the game-playing ... > full story -
Video-Game Users: Who Are Sports Gamers?
December 13, 2012 From Gran Turismo to WWE Smackdown, sports-based video games represent a wide variety of pursuits. When it comes to the people who actually play those games, however, little is known. How do sports ... > full story -
Head-Mounted Cameras Could Help Robots Understand Social Interactions
December 13, 2012 What is everyone looking at? It's a common question in social settings because the answer identifies something of interest, or helps delineate social groupings. Those insights someday will be ... > full story -
Violent Video Games: More Playing Time Equals More Aggression
December 10, 2012 A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over ... > full story -
Creativity and Linguistic Skills Important for Immersion in World of Warcraft
December 5, 2012 The sense of immersion in role-play and computer games is sometimes viewed as dangerous, as players’ strong perceptions of fictional worlds are assumed to make them lose contact with reality. ... > full story
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