Featured Research

from universities, journals, and other organizations

Impulsive kids play more video games, and kids who play more video games may become more impulsive

Date:
February 23, 2012
Source:
American Psychological Association
Summary:
Impulsive children with attention problems tend to play more video games, while kids in general who spend lots of time video gaming may also develop impulsiveness and attention difficulties, according to new research.

Impulsive children with attention problems tend to play more video games, while kids in general who spend lots of time video gaming may also develop impulsivity and attention difficulties, new research suggests.
Credit: © Deklofenak / Fotolia

Impulsive children with attention problems tend to play more video games, while kids in general who spend lots of time video gaming may also develop impulsivity and attention difficulties, according to new research published by the American Psychological Association.

Related Articles


"This is an important finding because most research on attention problems has focused on biological and genetic factors rather than on environmental factors," said Douglas A. Gentile, PhD, of Iowa State University and lead author of the study published this week in the debut issue of APA's journal Psychology and Popular Media Culture.

Although the findings indicated that playing violent video games also can be linked to impulsivity and attention problems, the overall amount of time spent playing any type of video game proved to be a greater factor, according to the article. This was the case regardless of a child's gender, race or socioeconomic status.

Researchers collected data from 3,034 children, ages 8 to 17 years old, over three years at 12 schools in Singapore. The children provided information about their video game playing habits by completing questionnaires in their classrooms at three intervals, each a year apart starting in grades three, four, seven and eight. They also completed psychological tests commonly used to measure attention and impulsiveness. Regarding attention, the children answered questions such as how often they "fail to give close attention to details or make careless mistakes" in their work or "blurt out answers before questions have been completed." For the impulsivity test, they selected points they felt described themselves, such as "I often make things worse because I act without thinking" or "I concentrate easily."

The study described attention problems as having a difficult time engaging in or sustaining behavior to reach a goal, particularly when the subject is difficult or boring. Yet previous research has found that playing video games can improve visual attention for rapid and accurate recognition of information from the environment, the authors noted.

"It is possible that electronic media use can impair attention necessary for concentration even as it enhances the ability to notice and process visual information," Gentile said.

Understanding some of the environmental influences that video gaming may have on attention and impulsivity can help develop more effective solutions for children and parents, the authors said.

The American Psychological Association, in Washington, D.C., is the largest scientific and professional organization representing psychology in the United States and is the world's largest association of psychologists. APA's membership includes more than 154,000 researchers, educators, clinicians, consultants and students. Through its divisions in 54 subfields of psychology and affiliations with 60 state, territorial and Canadian provincial associations, APA works to advance psychology as a science, as a profession and as a means of promoting health, education and human welfare.


Story Source:

The above story is based on materials provided by American Psychological Association. Note: Materials may be edited for content and length.


Journal Reference:

  1. Douglas A. Gentile, Edward L. Swing, Choon Guan Lim, Angeline Khoo. Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality.. Psychology of Popular Media Culture, 2012; 1 (1): 62 DOI: 10.1037/a0026969

Cite This Page:

American Psychological Association. "Impulsive kids play more video games, and kids who play more video games may become more impulsive." ScienceDaily. ScienceDaily, 23 February 2012. <www.sciencedaily.com/releases/2012/02/120223104118.htm>.
American Psychological Association. (2012, February 23). Impulsive kids play more video games, and kids who play more video games may become more impulsive. ScienceDaily. Retrieved October 24, 2014 from www.sciencedaily.com/releases/2012/02/120223104118.htm
American Psychological Association. "Impulsive kids play more video games, and kids who play more video games may become more impulsive." ScienceDaily. www.sciencedaily.com/releases/2012/02/120223104118.htm (accessed October 24, 2014).

Share This



More Computers & Math News

Friday, October 24, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Real-Life Transformer Robot Walks, Then Folds Into a Car

Real-Life Transformer Robot Walks, Then Folds Into a Car

Buzz60 (Oct. 24, 2014) — Brave Robotics and Asratec teamed with original Transformers toy company Tomy to create a functional 5-foot-tall humanoid robot that can march and fold itself into a 3-foot-long sports car. Jen Markham has the story. Video provided by Buzz60
Powered by NewsLook.com
Microsoft Riding High On Strong Surface, Cloud Performance

Microsoft Riding High On Strong Surface, Cloud Performance

Newsy (Oct. 24, 2014) — Microsoft's Q3 earnings showed its tablets and cloud services are really hitting their stride. Video provided by Newsy
Powered by NewsLook.com
The Best Apps to Organize Your Life

The Best Apps to Organize Your Life

Buzz60 (Oct. 23, 2014) — Need help organizing your bills, schedules and other things? Ko Im (@konakafe) has the best apps to help you stay on top of it all! Video provided by Buzz60
Powered by NewsLook.com
Nike And Apple Team Up To Create Wearable ... Something

Nike And Apple Team Up To Create Wearable ... Something

Newsy (Oct. 23, 2014) — For those looking for wearable tech that's significantly less nerdy than Google Glass, Nike CEO Mark Parker says don't worry, It's on the way. Video provided by Newsy
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:  

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile iPhone Android Web
Follow Facebook Twitter Google+
Subscribe RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins