Featured Research

from universities, journals, and other organizations

Computer game characters become more human-like by gossiping and lying

Date:
February 27, 2014
Source:
University of Gothenburg
Summary:
Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible.

Imagine socially intelligent computer game characters with a natural dialogue, human-like in their ways of relating to others, who gossip, manipulate and have their own agendas. New research can make all of this possible, according to a new doctoral thesis from the University of Gothenburg and the University of Skφvde.

Related Articles


'In today's computer games, we often see a goal-driven dialogue where the player is limited to a number of predefined response alternatives. In my research, I study how we can use language technology to create more socially driven dialogues in games, with characters who can understand natural language. The objective has been to contribute to creating interesting and socially competent game characters by presenting models that are directly applicable with current technology,' says Jenny Brusk, lecturer in computer science at the University of Skφvde, who is presenting her doctoral thesis at the University of Gothenburg on 21 February.

To create socially intelligent characters, Brusk has studied gossiping as a phenomenon and how it could be implemented in a dialogue system for games -- which implies a possibility to create more human-like game characters who for example are able to participate in social interaction and form relations with other characters.

'Gossip is a type of dialogue that defines our moral compass, and without it, we don't know what's socially accepted. Gossip is also a way to get to know each other and signals closeness. We learn to master social codes through gossip. A game character with a more human-like behaviour always seems more interesting. Take for example a character who lies, loses face or is manipulative,' says Brusk.

The research is rooted in sociolinguistic science with complex dialogue systems. What is new with Brusk's research is that these dialogue models can be implemented using standard technology, making them directly accessible for today's game industry. The research has other potential uses outside the computer game industry as well.

'There's a strong interest in virtual people. The dialogue systems I present could for example be used in healthcare by applying them on a virtual patient, or within language learning where you learn the social interaction and a new culture by conversing and chit-chatting.'

Thesis title: Steps Towards Creating Socially Competent Game Characters

Link to thesis: http://hdl.handle.net/2077/34774


Story Source:

The above story is based on materials provided by University of Gothenburg. The original article was written by Cecilia Fransson. Note: Materials may be edited for content and length.


Cite This Page:

University of Gothenburg. "Computer game characters become more human-like by gossiping and lying." ScienceDaily. ScienceDaily, 27 February 2014. <www.sciencedaily.com/releases/2014/02/140227115225.htm>.
University of Gothenburg. (2014, February 27). Computer game characters become more human-like by gossiping and lying. ScienceDaily. Retrieved March 27, 2015 from www.sciencedaily.com/releases/2014/02/140227115225.htm
University of Gothenburg. "Computer game characters become more human-like by gossiping and lying." ScienceDaily. www.sciencedaily.com/releases/2014/02/140227115225.htm (accessed March 27, 2015).

Share This


More From ScienceDaily



More Computers & Math News

Friday, March 27, 2015

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

AAA: Distracted Driving a Serious Teen Problem

AAA: Distracted Driving a Serious Teen Problem

AP (Mar. 25, 2015) — While distracted driving is not a new problem for teens, new research from the AAA Foundation for Traffic Safety says it&apos;s much more serious than previously thought. (March 25) Video provided by AP
Powered by NewsLook.com
Amazon Complains U.S. Is Too Slow To Regulate Drones

Amazon Complains U.S. Is Too Slow To Regulate Drones

Newsy (Mar. 25, 2015) — Days after getting approval to test certain commercial drones, Amazon says the Federal Aviation Administration is dragging its feet on the matter. Video provided by Newsy
Powered by NewsLook.com
Facebook Ups Its Messenger Game

Facebook Ups Its Messenger Game

Reuters - Business Video Online (Mar. 25, 2015) — Facebook is taking another step towards making its users into consumers for its growing base of advertisers, by expanding its messenger service features. Bobbi Rebell reports. Video provided by Reuters
Powered by NewsLook.com
Smartphone Use Changing Our Brain and Thumb Interaction, Say Researchers

Smartphone Use Changing Our Brain and Thumb Interaction, Say Researchers

Reuters - Innovations Video Online (Mar. 25, 2015) — European researchers say our smartphone use offers scientists an ideal testing ground for human brain plasticity. Dr Ako Ghosh&apos;s team discovered that the brains and thumbs of smartphone users interact differently from those who use old-fashioned handsets. Jim Drury went to meet him. Video provided by Reuters
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:  

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile iPhone Android Web
Follow Facebook Twitter Google+
Subscribe RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins