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Cyber buddy is better than 'no buddy'

Date:
April 23, 2014
Source:
Michigan State University
Summary:
A researcher is looking to give exercise enthusiasts the extra nudge they need during a workout, and her latest research shows that a cyber buddy can help. The study is the first to indicate that although a human partner is still a better motivator during exercise, a software-generated partner also can be effective.

Feltz used two different software-generated buddies during her study. This image represents a more animated partner.
Credit: Image courtesy of Michigan State University

A Michigan State University researcher is looking to give exercise enthusiasts the extra nudge they need during a workout, and her latest research shows that a cyber buddy can help.

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The study, which appears in the Games for Health Journal, is the first to indicate that although a human partner is still a better motivator during exercise, a software-generated partner also can be effective.

"We wanted to demonstrate that something that isn't real can still motivate people to give greater effort while exercising than if they had to do it by themselves," said Deborah Feltz, a University Distinguished Professor in MSU's kinesiology department who led the study with co-investigator Brian Winn, associate professor in MSU's College of Communication Arts and Sciences.

The implications from the research also could open the door for software and video game companies to create cyber buddy programs based on sport psychology.

"Unlike many of the current game designs out there, these results could allow developers to create exercise platforms that incorporate team or partner dynamics that are based on science," said Feltz.

Using "CyBud-X," an exercise game specifically developed for Feltz's research, 120 college-aged participants were given five different isometric plank exercises to do with one of three same-sex partner choices.

Along with a human partner option, two software-generated buddies were used -- one representing what looked to be a nearly human partner and another that looked animated. The participant and partner image were then projected onto a screen via a web camera while exercising.

The results showed that a significant motivational gain was observed in all partner conditions.

"Even though participants paired with a human partner held their planks, on average, one minute and 20 seconds longer than those with no partner, those paired with one of the software-generated buddies still held out, on average, 33 seconds longer," said Feltz.

Much of Feltz's research in this area has focused on the Kφhler Motivation Effect, a phenomenon that explains why people, who may not be adept exercisers themselves, perform better with a moderately better partner or team as opposed to working out alone.

Her findings give credence that programs such as "CyBud-X" can make a difference in the way people perform.

"We know that people tend to show more effort during exercise when there are other partners involved because their performance hinges on how the entire team does," she said. "The fact that a nonhuman partner can have a similar effect is encouraging."


Story Source:

The above story is based on materials provided by Michigan State University. Note: Materials may be edited for content and length.


Journal Reference:

  1. Deborah L. Feltz, Samuel T. Forlenza, Brian Winn, Norbert L. Kerr. Cyber Buddy Is Better than No Buddy: A Test of the Kφhler Motivation Effect in Exergames. Games for Health Journal, 2014; 3 (2): 98 DOI: 10.1089/g4h.2013.0088

Cite This Page:

Michigan State University. "Cyber buddy is better than 'no buddy'." ScienceDaily. ScienceDaily, 23 April 2014. <www.sciencedaily.com/releases/2014/04/140423151037.htm>.
Michigan State University. (2014, April 23). Cyber buddy is better than 'no buddy'. ScienceDaily. Retrieved March 4, 2015 from www.sciencedaily.com/releases/2014/04/140423151037.htm
Michigan State University. "Cyber buddy is better than 'no buddy'." ScienceDaily. www.sciencedaily.com/releases/2014/04/140423151037.htm (accessed March 4, 2015).

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