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Game Reduces Students' Disruptive Behavior

Date:
February 10, 2012
Source:
CBC / Powered by NewsLook.com
Summary:
A new game for young students in Winnipeg schools is reducing disruptive behavior, and it may go a long way in preventing mental illness later in life.


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last updated on 2015-01-30 at 1:56 pm EST

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FORA.tv (May 24, 2013) — Gamification has proven to be a powerful tool in driving change across nearly all environments -business, personal goals, even education. What is it about Gamification that makes it so successful in changing behavior? It isn't just about points or badges, or earning little gold stars. The best Gamification strategies are all about engagement, driven by MOTIVATION. Science tells us that motivation is the single most important factor when it comes to learning and changing behavior-far more important than breadth of skill, or even innate talent. Increase motivation, and you will increase learning-surpassing limits in ways you never imagined-no matter the subject, domain, or context. Join cognition expert Andrea Kuszewski for a lively, non-technical discussion of the science of motivation, dissecting that 'magical' process going on in the brain that is such a critical factor in engagement and learning.
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Gamified Classroom: Excel in Math By Mastering Monopoly

Gamified Classroom: Excel in Math By Mastering Monopoly

FORA.tv (June 20, 2012) — Gamification has "Monopolized" Tim Vandenberg's 6th grade classroom, as he has utilized the world's all-time best-selling board game brand (Monopoly) to inspire & motivate his students to conquer the "game" of No Child Left Behind.
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Japan: The Anti-Ageing Effects of Video Games

Japan: The Anti-Ageing Effects of Video Games

AFP (Mar. 6, 2014) — The generation that once invented PacMan now runs a home for the elderly, complete with video game booths. Yet another example of Japanese video game makers moving towards an older demographic. Duration: 02:04 Video provided by AFP
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Swim Safety Program Expands to Target Risk Seeking Teens

Swim Safety Program Expands to Target Risk Seeking Teens

CBC (June 24, 2013) — The Lifesaving Society is expanding its Swim to Survive Program amid research that shows thrill-seeking teens who encounter swimming pools may be tempted to engage in risky behavior because of the way their brains are hardwired.
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