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Game Reduces Students' Disruptive Behavior

Date:
February 10, 2012
Source:
CBC / Powered by NewsLook.com
Summary:
A new game for young students in Winnipeg schools is reducing disruptive behavior, and it may go a long way in preventing mental illness later in life.


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last updated on 2014-07-22 at 3:58 pm EDT

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FORA.tv (May 24, 2013) — Gamification has proven to be a powerful tool in driving change across nearly all environments -business, personal goals, even education. What is it about Gamification that makes it so successful in changing behavior? It isn't just about points or badges, or earning little gold stars. The best Gamification strategies are all about engagement, driven by MOTIVATION. Science tells us that motivation is the single most important factor when it comes to learning and changing behavior-far more important than breadth of skill, or even innate talent. Increase motivation, and you will increase learning-surpassing limits in ways you never imagined-no matter the subject, domain, or context. Join cognition expert Andrea Kuszewski for a lively, non-technical discussion of the science of motivation, dissecting that 'magical' process going on in the brain that is such a critical factor in engagement and learning.
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Gamified Classroom: Excel in Math By Mastering Monopoly

Gamified Classroom: Excel in Math By Mastering Monopoly

FORA.tv (June 20, 2012) — Gamification has "Monopolized" Tim Vandenberg's 6th grade classroom, as he has utilized the world's all-time best-selling board game brand (Monopoly) to inspire & motivate his students to conquer the "game" of No Child Left Behind.
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Smart Schools, Smart Students

Smart Schools, Smart Students

Ivanhoe (May 1, 2014) — College students are less prepared for work than they were 15 years ago. They may be more tech-savvy than ever, but why aren’t students learning the skills they need to succeed? Learn about a program that’s creating smarter schools and smarter students. Video provided by Ivanhoe
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New Concussion Test Keeps Athletes Safe

New Concussion Test Keeps Athletes Safe

Ivanhoe (July 3, 2013) — About 400,000 high school and college athletes suffer a concussion each year. It’s not surprising to find out that football players are most at risk. In fact, at least one player sustains a mild concussion in each game, but did you know that you can get hit hard, not sustain a concussion, and still put your brain at risk? Now, there’s a new test that can show within seconds if a player should be pulled from the game even if they don’t have a concussion.
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