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from AP, Reuters, AFP, and other news services

Twitch Plays Pokemon Defeats Game After 390 Hours

Date:
March 1, 2014
Source:
Newsy / Powered by NewsLook.com
Summary:
Tens of thousands of gamers joined in on a social experiment which allowed them to control a video game by typing their commands. Video provided by Newsy


Related Videos

last updated on 2014-07-23 at 12:06 pm EDT

Why Google-Owned YouTube Wants to Buy Gaming Video Site Twitch

Why Google-Owned YouTube Wants to Buy Gaming Video Site Twitch

TheStreet (May 19, 2014) — Google-owned YouTube is reportedly in talks to buy Twitch for as much as $1 billion, nearly as much as the $1.65 billion deal for YouTube itself in 2006. Here's why the largest internet name in the world would want a relatively obscure startup. First, Twitch is the leading online platform for gamers to stream and broadcast videogame play. The site boasts 45 million unique monthly users, one million of those who actively create and upload their own content. Second, Twitch is the fourth-largest source of broadband traffic in primetime hours, even beating out Facebook and Hulu. Finally, Twitch users' levels of engagement are higher than those who use YouTube. Video provided by TheStreet
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Neil Young Plugs Audiophile Music Player At SXSW

Neil Young Plugs Audiophile Music Player At SXSW

Newsy (Mar. 12, 2014) — Rock 'n' roll legend Neil Young introduces the Pono music player to a crowd at SXSW. The audiophile device plays back studio-quality recordings only. Video provided by Newsy
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Gamified Classroom: Excel in Math By Mastering Monopoly

Gamified Classroom: Excel in Math By Mastering Monopoly

FORA.tv (June 20, 2012) — Gamification has "Monopolized" Tim Vandenberg's 6th grade classroom, as he has utilized the world's all-time best-selling board game brand (Monopoly) to inspire & motivate his students to conquer the "game" of No Child Left Behind.
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Japan: The Anti-Ageing Effects of Video Games

Japan: The Anti-Ageing Effects of Video Games

AFP (Mar. 6, 2014) — The generation that once invented PacMan now runs a home for the elderly, complete with video game booths. Yet another example of Japanese video game makers moving towards an older demographic. Duration: 02:04 Video provided by AFP
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