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Give It A Thought -- And Make It So

Date:
May 4, 2000
Source:
University Of Rochester
Summary:
Glancing at a stereo and turning it on with a thought may have once been science fiction, but inside a virtual world at the University of Rochester, people are listening to music by simply wishing it so. Outfitted with a virtual reality helmet and a computer program adept at recognizing key brain signals, volunteers use their thoughts to take actions like those of any apartment dweller-turning on the television or the stereo, for instance.

Glancing at a stereo and turning it on with a thought may have once been science fiction, but inside a virtual world at the University of Rochester, people are listening to music by simply wishing it so. Outfitted with a virtual reality helmet and a computer program adept at recognizing key brain signals, volunteers use their thoughts to take actions like those of any apartment dweller-turning on the television or the stereo, for instance. The line of research, which links a brain and computer in a near real-world environment, may someday allow patients with extreme paralysis to regain some control of their surroundings, say the project's developers, and could eventually eliminate keyboards and computer mice as the go-betweens connecting our thoughts and the actions we wish to see in our environment.


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The above story is based on materials provided by University Of Rochester. Note: Materials may be edited for content and length.


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University Of Rochester. "Give It A Thought -- And Make It So." ScienceDaily. ScienceDaily, 4 May 2000. <www.sciencedaily.com/releases/2000/05/000503180714.htm>.
University Of Rochester. (2000, May 4). Give It A Thought -- And Make It So. ScienceDaily. Retrieved April 20, 2014 from www.sciencedaily.com/releases/2000/05/000503180714.htm
University Of Rochester. "Give It A Thought -- And Make It So." ScienceDaily. www.sciencedaily.com/releases/2000/05/000503180714.htm (accessed April 20, 2014).

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