Featured Research

from universities, journals, and other organizations

High Volume Video Gamers Have More Difficulty Staying Attentive

Date:
October 14, 2009
Source:
Iowa State University
Summary:
A new study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those who played video games less than a couple of hours a week.

Parents have long lectured their children about the mind-numbing effects of playing video games all day. And a new Iowa State University study has found that high volume action video game players -- those who play around 40 hours per week -- actually had more difficulty keeping focused on tasks requiring longer, more proactive attention than those who played video games less than a couple of hours a week.

The study, published online this week in the latest issue of the professional journal Psychophysiology, also supports research published within the last year establishing a positive association between being addicted to playing video games and having Attention Deficit Disorder (ADD).

"Our thinking right now is the sort of real world effect that you might be seeing is that these are individuals who would really have difficulty trying to maintain their attention independently over time," said Rob West, one of the study's authors, an associate professor of psychology and director of the cognitive psychology program at Iowa State. "So if they're engaged in some activity that doesn't really capture their attention -- like maybe a classroom lecture, or studying in a quiet space -- they're going to have difficulty maintaining attention on their own."

ISU psychology graduate student Kira Bailey led the study. The authors also included Distinguished Professor of Psychology Craig Anderson, director of Iowa State's Center for the Study of Violence, who was recently chosen as one of the three 2010 American Psychological Association Distinguished Scientist Lecturers.

In the study, data was collected from 51 Iowa State undergraduate men (ages 18 to 33) who were nearly evenly divided between those who reported playing less than a couple of hours of video games per week, and those who played video games an average of 43 hours per week.

"We were not actually measuring the most extreme ends," West said. "There were people who we were unable to recruit and have data for who have higher rates than 43 hours per week. So this is probably on the high end, but it's certainly not the highest. You get some undergrads self-reporting that they're playing 9 or 10 hours a day."

Electrical activity in each subject's brain was recorded through EEG's from their scalp while they were engaged in the computer Stroop Task -- a standard measure used to determine attention. In the task, individuals identified the color of a word when the color and word matched, or did not match. It takes longer to indicate the color when the word does not match.

The study found that reactive attention control -- described as happening "just in time" -- was similar in the two groups of gamers. But brain wave and behavioral measures of proactive attention were significantly diminished in the frequent video game players.

"It's not clear what the effects would be if we tested people who were playing 10 or 20 hours a week," West said. "So we don't know if it's a graded effect or threshold effect -- like maybe 10's OK, but 20's not. We don't have those kinds of data yet.

"As you can imagine, this study could have implications for classroom and work performance for those people who play a lot of video games," he added.

West says that the results of this study contrast with research published over the last six years that has found beneficial effects of action video game play on some aspect of visual processing. High volume gamers' reactions to stimuli that appear very quickly had been found to be enhanced by playing action video games in those studies.

The researchers are collecting data for another study that extends on this research and explores working memory in video game players -- keeping information in mind for 10 or 20 seconds.

They're also exploring whether non-gamers produce the same attention results as those found in frequent players when they're asked to play action video games for approximately 10 to 20 hours over several sessions.


Story Source:

The above story is based on materials provided by Iowa State University. Note: Materials may be edited for content and length.


Cite This Page:

Iowa State University. "High Volume Video Gamers Have More Difficulty Staying Attentive." ScienceDaily. ScienceDaily, 14 October 2009. <www.sciencedaily.com/releases/2009/10/091013162748.htm>.
Iowa State University. (2009, October 14). High Volume Video Gamers Have More Difficulty Staying Attentive. ScienceDaily. Retrieved April 24, 2014 from www.sciencedaily.com/releases/2009/10/091013162748.htm
Iowa State University. "High Volume Video Gamers Have More Difficulty Staying Attentive." ScienceDaily. www.sciencedaily.com/releases/2009/10/091013162748.htm (accessed April 24, 2014).

Share This



More Computers & Math News

Thursday, April 24, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Monkeys Are Better At Math Than We Thought, Study Shows

Monkeys Are Better At Math Than We Thought, Study Shows

Newsy (Apr. 23, 2014) A Harvard University study suggests monkeys can use symbols to perform basic math calculations. Video provided by Newsy
Powered by NewsLook.com
High Court to Hear Dispute of TV Over Internet

High Court to Hear Dispute of TV Over Internet

AP (Apr. 22, 2014) The future of Aereo, an online service that provides over-the-air TV channels, hinges on a battle with broadcasters that goes before the U.S. Supreme Court on Tuesday. (April 22) Video provided by AP
Powered by NewsLook.com
Aereo Takes on Broadcast TV Titans in Supreme Court Today

Aereo Takes on Broadcast TV Titans in Supreme Court Today

TheStreet (Apr. 22, 2014) Aereo heads to the Supreme Court today to fight for its right to stream broadcast TV over the Internet -- against broadcasters who say the start-up infringes upon copyright law. TheStreet Deputy Managing Editor Leon Lazaroff explains the importance of the case in the TV industry and details what the outcome of it could mean for broadcasters and for cloud storage services -- as Aereo allows its subscribers to not just watch live TV shows but also store content to a DVR in the cloud. Video provided by TheStreet
Powered by NewsLook.com
Lytro Introduces 'Illum,' A Professional Light-Field Camera

Lytro Introduces 'Illum,' A Professional Light-Field Camera

Newsy (Apr. 22, 2014) The light-field photography engineers at Lytro unveiled their next innovation: a professional DSLR-like camera called "Illum." Video provided by Newsy
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:

Breaking News:
from the past week

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile: iPhone Android Web
Follow: Facebook Twitter Google+
Subscribe: RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins