Featured Research

from universities, journals, and other organizations

Learning the art of creating computer games can boot student skills

Date:
January 24, 2010
Source:
Inderscience Publishers
Summary:
Computer games have a broad appeal that transcends gender, culture, age and socioeconomic status. Now, computer scientists think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing.

Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. Now, computer scientists in the US think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing. They discuss details in the current issue of the International Journal of Social and Humanistic Computing.

Nikunj Dalal, Parth Dalal, Subhash Kak, Pavlo Antonenko, and Susan Stansberry of Oklahoma State University, Stillwater, outline a case for using rapid computer game creation as an innovative teaching method that could ultimately help bridge the digital divide between those people lacking computer skills and access and those with them. "Worldwide, there is increasing recognition of a digital divide, a troubling gap between groups that use information and communication technologies widely and those that do not," the team explains. "The digital divide refers not only to unequal access to computing resources between groups of people but also to inequalities in their ability to use information technology fully."

There are many causes and proposed solutions to bridging this divide, but applying them at the educational and computer literacy level in an entertaining and productive way might be one of the more successful. The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music. Indeed, their preliminary survey of this approach shows largely positive effects. Rapid computer game creation (RCGC) sidesteps the need for the students, whether schoolchildren or adult learners, to have any prior knowledge of computer programming.

Traditionally, various groups have stereotypically been excluded from computing to some degree, including women, seniors and people who don't consider themselves as mathematically minded. Dalal and colleagues suggest that their approach circumvents most of the issues and provides a lead into computing that would otherwise not be apparent.

With RCGC becoming increasingly popular in schools and universities, the team suggests that the next step will be to develop yet more effective teaching models using RCGC and to investigate the conditions under which it works best in improving critical and creative thinking and developing positive attitudes to computing among different groups by gender, age, nationality, culture, ethnic group, and academic background.


Story Source:

The above story is based on materials provided by Inderscience Publishers. Note: Materials may be edited for content and length.


Journal Reference:

  1. Dalal et al. Rapid digital game creation for broadening participation in computing and fostering crucial thinking skills. International Journal of Social and Humanistic Computing, 2009; 1 (2): 123 DOI: 10.1504/IJSHC.2009.031002

Cite This Page:

Inderscience Publishers. "Learning the art of creating computer games can boot student skills." ScienceDaily. ScienceDaily, 24 January 2010. <www.sciencedaily.com/releases/2010/01/100121101124.htm>.
Inderscience Publishers. (2010, January 24). Learning the art of creating computer games can boot student skills. ScienceDaily. Retrieved April 17, 2014 from www.sciencedaily.com/releases/2010/01/100121101124.htm
Inderscience Publishers. "Learning the art of creating computer games can boot student skills." ScienceDaily. www.sciencedaily.com/releases/2010/01/100121101124.htm (accessed April 17, 2014).

Share This



More Computers & Math News

Thursday, April 17, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

German Researchers Crack Samsung's Fingerprint Scanner

German Researchers Crack Samsung's Fingerprint Scanner

Newsy (Apr. 16, 2014) German researchers have used a fake fingerprint made from glue to bypass the fingerprint security system on Samsung's new Galaxy S5 smartphone. Video provided by Newsy
Powered by NewsLook.com
Twitter, Apple Social Data Purchases Likely to Spur More Mergers and Acquisitions

Twitter, Apple Social Data Purchases Likely to Spur More Mergers and Acquisitions

TheStreet (Apr. 16, 2014) The social media data space is likely to see more mergers and acquisitions following Twitter Inc.'s acquisition of tweet analyzer Gnip Inc. on Tuesday and Apples Inc.'s purchase of Topsy Labs Inc. back in December. One firm in particular, the U.K.'s DataSift Inc., could be on the list of potential buyers. Among other social media startups that could be ripe for picking is Banjo, whose mobile app provides aggregated content by topic and location. Banjo could also be a good fit for Twitter. Video provided by TheStreet
Powered by NewsLook.com
Bitcoin Exchange Mt. Gox to Liquidate After Rebuilding Rejected

Bitcoin Exchange Mt. Gox to Liquidate After Rebuilding Rejected

TheStreet (Apr. 16, 2014) Bitcoin exchange Mt. Gox has agreed to liquidate after a Japanese court rejected its plans to rebuild, according to a report by the Wall Street Journal. Mt. Gox filed for bankruptcy protection in February after announcing about 850,000 bitcoins, worth around $454 million at today's rates, may have been stolen by hackers. It has since recovered 200,000 of the missing bitcoins. The court put Mt. Gox's assets under a provisional administrator's control until bankruptcy proceedings begin. Video provided by TheStreet
Powered by NewsLook.com
BlackBerry: The Crash That Launched 1,000 Startups

BlackBerry: The Crash That Launched 1,000 Startups

Reuters - Business Video Online (Apr. 16, 2014) Tech startups in BlackBerry's hometown of Waterloo, Ontario, are tapping talent from the struggling smartphone company and filling the void left in the region by its meltdown. Reuters correspondent Euan Rocha visits the region that could become Canada's Silicon Valley. Video provided by Reuters
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:

Breaking News:
from the past week

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile: iPhone Android Web
Follow: Facebook Twitter Google+
Subscribe: RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins