Video Games News
July 29, 2015

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July 29, 2015

Sex and Violence May Not Really Sell Products

July 21, 2015 — If there's one thing advertisers think they know, it is that sex and violence sell. A new analysis, however, provides some of the best evidence to date that this widely accepted adage just ... read more

July 14, 2015 — With the help of new 3-D technology, you can go underwater and swim with farmed salmon. Or fly down a ski jump. Or study how brain cells work. This technology originally came out of the gaming world, ... read more

Math Students a Hit With Minor League Baseball Schedulers

June 18, 2015 — With the help of some Johns Hopkins University math students, Minor League Baseball is catching up with the majors in using computers to produce season ... read more

May 14, 2015 — New theories on game intelligence could change the world of team sports forever. Game intelligence is not necessarily something you are born with but something you can learn, according to new ... read more

User Creativity Made YouTube the World’s Biggest Music Service

Apr. 22, 2015 — Music is the most popular YouTube content by several measures, including video views and search activity. The world’s first academic study on YouTube music consumption shows that one reason for its ... read more

Apr. 21, 2015 — Artificial intelligence, virtual worlds and interaction with video games, are the elements of a new therapy designed to help people who have had a stroke and children with cerebral palsy to recover ... read more

Video Games in Care Homes: Connecting Older Adults, or Exposing Age-Related Vulnerability?

Apr. 20, 2015 — Introducing video games as a means of bringing older adults in long-term care together may not always be an easy task, according to new research. Offering stimulating and accessible leisure ... read more

Violent Video Games Not Linked to Aggression in Adults With Autism

Apr. 14, 2015 — Following the 2012 shooting in Newtown, Connecticut, some in the media and the public speculated a link existed between autism spectrum disorder and violence and, in particular, that violent video ... read more

Personalized Computer Feedback Can Mitigate Problem Gambling Behaviors

Apr. 14, 2015 — More than 1.6 million college-aged adults meet the criteria for problem gambling. This can lead to difficulties at work, school or home, and with relationships, personal finances, and mental and ... read more

Why Do People Play Violent Video Games? Storytelling and Meaningful Choices May Play a Part

Apr. 9, 2015 — A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior. But what makes those games appealing in the first place? One possibility is that storytelling ... read more

Apr. 1, 2015 — This is the 18th year that a mathematician has published his model's projections of how the standings should look at the end of the regular ... read more

Poor Behavior Linked to Time Spent Playing Video Games, Not the Games Played

Mar. 31, 2015 — Children who play video games for more than three hours a day are more likely to be hyperactive, get involved in fights and not be interested in school, says a new study. It examined the effects of ... read more

Mar. 19, 2015 — Since Quantum Games came online as a citizen science project to help scientists develop a quantum computer, the game has been played 400,000 times, making it possible for researchers to discover a ... read more

In Pursuit of the Perfectly Animated Cloud of Smoke: Simulations More Realistic Than Ever

Mar. 12, 2015 — Simulations of impressive landscapes and alien creatures have become commonplace, especially in fantasy and science fiction films. But simulations are also appearing in ever more medical and ... read more

Predicting Human Crowds With Statistical Physics

Feb. 27, 2015 — A general law of how pedestrians interact in a crowd can be used to create realistic crowds in virtual reality games and to make public spaces ... read more

Virtual Patient: Avatar Shows Emotions as He Talks to Med Students

Feb. 25, 2015 — The avatars in the Virtual Patient Project give medical students life-like practice in interviewing patients, delving into health histories and narrowing possible diagnoses. These avatars were ... read more

Feb. 19, 2015 — A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games more closely ... read more

Feb. 9, 2015 — What if the touchscreen of your smartphone or tablet could touch you back? Researchers now report a discovery that provides insight into how the brain makes sense of data from fingers. When people ... read more

Feb. 2, 2015 — Modern IT has the potential to make fitness training more varied for people with physical limitations. But what exactly is required? Researchers put this question to thalidomide victims, and ... read more

Complex Environments Push 'Brain' Evolution

Jan. 29, 2015 — Little animations trying to master a computer game are teaching neuroscience researchers how the brain evolves when faced with difficult tasks. Neuroscientists have programmed animated critters that ... read more

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