Mar. 11, 2010 Computers should not play dice. That, to paraphrase Einstein, is the feeling of a University of Washington computer scientist with a simple manifesto: If you enter the same computer command, you should get back the same result. Unfortunately, that is far from the case with many of today's machines. Beneath their smooth exteriors, modern computers behave in wildly unpredictable ways, said Luis Ceze, a UW assistant professor of computer science and engineering.
"With older, single-processor systems, computers behave exactly the same way as long as you give the same commands. Today's computers are non-deterministic. Even if you give the same set of commands, you might get a different result," Ceze said.
He and UW associate professors of computer science and engineering Mark Oskin and Dan Grossman and UW graduate students Owen Anderson, Tom Bergan, Joseph Devietti, Brandon Lucia and Nick Hunt have developed a way to get modern, multiple-processor computers to behave in predictable ways, by automatically parceling sets of commands and assigning them to specific places. Sets of commands get calculated simultaneously, so the well-behaved program still runs faster than it would on a single processor.
Next week at the International Conference on Architectural Support for Programming Languages and Operating Systems in Pittsburgh, Bergan will present a software-based version of this system that could be used on existing machines. It builds on a more general approach the group published last year, which was recently chosen as a top paper for 2009 by the Institute of Electrical and Electronics Engineers' journal Micro.
In the old days one computer had one processor. But today's consumer standard is dual-core processors, and even quad-core machines are appearing on store shelves. Supercomputers and servers can house hundreds, even thousands, of processing units.
On the plus side, this design creates computers that run faster, cost less and use less power for the same performance delivered on a single processor. On the other hand, multiple processors are responsible for elusive errors that freeze Web browsers and crash programs.
It is not so different from the classic chaos problem in which a butterfly flaps its wings in one place and can cause a hurricane across the globe. Modern shared-memory computers have to shuffle tasks from one place to another. The speed at which the information travels can be affected by tiny changes, such as the distance between parts in the computer or even the temperature of the wires. Information can thus arrive in a different order and lead to unexpected errors, even for tasks that ran smoothly hundreds of times before.
"With multi-core systems the trend is to have more bugs because it's harder to write code for them," Ceze said. "And these concurrency bugs are much harder to get a handle on."
One application of the UW system is to make errors reproducible, so that programs can be properly tested.
"We've developed a basic technique that could be used in a range of systems, from cell phones to data centers," Ceze said. "Ultimately, I want to make it really easy for people to design high-performing, low-energy and secure systems."
Last year Ceze, Oskin, and Peter Godman, a former director at Isilon Systems, founded a company to commercialize their technology.
"We can compress the effect of thousands of people using a program into a few minutes during the software's development," Ceze said. "We want to allow people to write code for multi-core systems without going insane."
Part of this research was funded by the National Science Foundation and a Microsoft Research fellowship.
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