Featured Research

from universities, journals, and other organizations

Augmented reality system for learning chess

Date:
February 19, 2011
Source:
Universitat Politècnica de Catalunya
Summary:
Students in Spain have designed an innovative augmented reality system for learning to play chess. The system architecture, which combines augmented reality, computer vision and artificial intelligence, includes an application that tracks the movements of each piece, generates an audible description of each move, saves games automatically and can broadcast matches online, making it ideal for a wide range of users, including the visually impaired.

The students Ivan Paquico and Cristina Palmero show their innovative augmented reality system system for learning to play chess.
Credit: Image courtesy of Universitat Politècnica de Catalunya

Two students from the Terrassa School of Engineering have designed an innovative augmented reality system for learning to play chess that combines augmented reality, computer vision and artificial intelligence.

An ordinary webcam, a chess board, a set of 32 pieces and custom software are the key elements in the final degree project of the telecommunications engineering students Ivan Paquico and Cristina Palmero, from the UPC-Barcelona Tech's Terrassa School of Engineering (EET). The project, for which the students were awarded a distinction, was directed by the professor Jordi Voltas and completed during an international mobility placement in Finland.

The system created by Ivan Paquico, the 2001 Spanish Internet chess champion, and Cristina Palmero, a keen player and federation member, is a didactic tool that will help chess clubs and associations to teach the game and make it more appealing, particularly to younger players.

The system combines augmented reality, computer vision and artificial intelligence, and the only equipment required is a high-definition home webcam, the Augmented Reality Chess software, a standard board and pieces, and a set of cardboard markers the same size as the squares on the board, each marked with the first letter of the corresponding piece: R for the king (rei in Catalan), D for the queen (dama), T for the rooks (torres), A for the bishops (alfils), C for the knights (cavalls) and P for the pawns (peons).

Learning chess with virtual pieces

To use the system, learners play with an ordinary chess board but move the cardboard markers instead of standard pieces. The table is lit from above and the webcam focuses on the board, and every time the player moves one of the markers the system recognises the piece and reproduces the move in 3D on the computer screen, creating a virtual representation of the game.

For example, if the learner moves the marker P (pawn), the corresponding piece will be displayed on the screen in 3D, with all of the possible moves indicated. This is a simple and attractive way of showing novices the permitted movements of each piece, making the system particularly suitable for children learning the basics of this board game.

Making chess accessible to all

The learning tool also incorporates a move-tracking program called Chess Recognition: from the images captured by the webcam, the system instantly recognises and analyses every movement of every piece and can act as a referee, identify illegal moves and provide the players with an audible description of the game status. According to Ivan Paquico and Cristina Palmero, this feature could be very useful for players with visual impairment -- who have their own federation and, until now, have had to play with specially adapted boards and pieces -- and for clubs and federations, tournament organisers and enthusiasts of all levels.

The Chess Recognition program saves whole games so that they can be shared, broadcast online and viewed on demand, and can generate a complete user history for analysing the evolution of a player's game. The program also creates an automatic copy of the scoresheet (the official record of each game) for players to view or print.

The technology for playing chess and recording games online has been available for a number of years, but until now players needed sophisticated equipment including pieces with integrated chips and a special electronic board with a USB connection. The standard retail cost of this equipment is between 400 and 500 euros.


Story Source:

The above story is based on materials provided by Universitat Politècnica de Catalunya. Note: Materials may be edited for content and length.


Cite This Page:

Universitat Politècnica de Catalunya. "Augmented reality system for learning chess." ScienceDaily. ScienceDaily, 19 February 2011. <www.sciencedaily.com/releases/2011/02/110218112119.htm>.
Universitat Politècnica de Catalunya. (2011, February 19). Augmented reality system for learning chess. ScienceDaily. Retrieved July 25, 2014 from www.sciencedaily.com/releases/2011/02/110218112119.htm
Universitat Politècnica de Catalunya. "Augmented reality system for learning chess." ScienceDaily. www.sciencedaily.com/releases/2011/02/110218112119.htm (accessed July 25, 2014).

Share This




More Computers & Math News

Friday, July 25, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Bill Gates: Health, Agriculture Key to Africa's Development

Bill Gates: Health, Agriculture Key to Africa's Development

AFP (July 24, 2014) — Health and agriculture development are key if African countries are to overcome poverty and grow, US software billionaire Bill Gates said Thursday, as he received an honourary degree in Ethiopia. Duration: 00:36 Video provided by AFP
Powered by NewsLook.com
Creative Makeovers for Ugly Cellphone Towers

Creative Makeovers for Ugly Cellphone Towers

AP (July 24, 2014) — Mobile phone companies and communities across the country are going to new lengths to disguise those unsightly cellphone towers. From a church bell tower to a flagpole, even a pencil, some towers are trying to make a point. (July 24) Video provided by AP
Powered by NewsLook.com
Robot Parking Valet Creates Stress-Free Travel

Robot Parking Valet Creates Stress-Free Travel

AP (July 23, 2014) — 'Ray' the robotic parking valet at Dusseldorf Airport in Germany lets travelers to avoid the hassle of finding a parking spot before heading to the check-in desk. (July 23) Video provided by AP
Powered by NewsLook.com
Facebook Earnings Put Smile on Investors Faces

Facebook Earnings Put Smile on Investors Faces

Reuters - Business Video Online (July 23, 2014) — Facebook earnings beat forecasts- with revenue climbing 61 percent. Bobbi Rebell reports. Video provided by Reuters
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:
from the past week

In Other News

... from NewsDaily.com

Science News

    Health News

      Environment News

        Technology News



          Save/Print:
          Share:  

          Free Subscriptions


          Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

          Get Social & Mobile


          Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

          Have Feedback?


          Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
          Mobile iPhone Android Web
          Follow Facebook Twitter Google+
          Subscribe RSS Feeds Email Newsletters
          Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins