Science News

... from universities, journals, and other research organizations

Chess Masters Are Quick On The Trigger

June 2, 2004 — Chess is typically envisioned as a game of concentration and deliberation, a game not to be taken lightly and a game definitely not to be rushed. But some recent research suggests that it's actually a player's split-second intuitions that make the master.


Share This:

Bruce D. Burns of Michigan State University, in an article to be published in the July issue of Psychological Science, a journal of the American Psychological Society, compared chess players' rankings at normal tournament chess to their rankings at fast-paced blitz chess. In blitz chess, players have 5 minutes to complete all of their moves, which gives them an average of 7.5 seconds for each move. Because of that limitation, they don't have the time to mull over their moves and are forced to rely on their immediate intuition.

What Burns found was that players' rankings at normal chess were remarkably accurate predictors of their rankings at blitz chess, especially among higher-ranked players. Among lower-ranked players, performance at normal chess didn't seem to relate quite as strongly to their performance at blitz chess. This suggests that the skills chess masters use in normal chess are the same as those they use in blitz chess: lightning-fast intuition. Less-skilled players' instincts, on the other hand, aren't as developed as those of the experts, and the time constraints of blitz chess demonstrate the differences between their intuitive and ruminated game play

So if it's the quick thinkers that always win at chess, why do all the chess experts still spend hours on a game? Even though the pros can use their instincts to think of a good move in a matter of seconds, it takes a while to consider all the other possible moves and decide on the best one.

Share this story on Facebook, Twitter, and Google:

Other social bookmarking and sharing tools:

|

Story Source:

The above story is reprinted from materials provided by American Psychological Society.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


APA

MLA

Note: If no author is given, the source is cited instead.

Search ScienceDaily

Number of stories in archives: 137,427

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily's archives for related news topics,
the latest news stories, reference articles, science videos, images, and books.

Recommend ScienceDaily on Facebook, Twitter, and Google:

Other social bookmarking and sharing services:

|

 
  more breaking science news

Social Networks


Follow ScienceDaily on Facebook, Twitter,
and Google:

Recommend ScienceDaily on Facebook, Twitter, and Google +1:

Other social bookmarking and sharing tools:

|

Breaking News

... from NewsDaily.com

In Other News ...

Science Video News


Creating A 21st Century Video Game

As a kid, Stephen Taylor didn't just want to play video games ... he wanted to invent them too. Now, his dream is reality. Bored during a college. ...  > full story

Strange Science News

 

Free Subscriptions

... from ScienceDaily

Get the latest science news with our free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Feedback

... we want to hear from you!

Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?

Post this page to your favorite social bookmarking site:
Include this item in your blog or web site:
Cite this article in your essay, paper, or report:
Email this page's link to a friend or colleague: