Featured Research

from universities, journals, and other organizations

Virtual World Offers New Locale For Problem Solving

Date:
September 30, 2008
Source:
Penn State
Summary:
Second Life, a virtual world created in 2003, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are investigating how virtual teams can better solve real world problems by collaborating in Second Life.

Second Life, a virtual world created in 2003, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are investigating how virtual teams can better solve real world problems by collaborating in Second Life.

Nathan McNeese, undergraduate, psychology; Gerry Santoro, assistant professor, and Michael McNeese, professor, information sciences and technology and psychology, Penn State; and Mark Pfaff, assistant professor of media arts and sciences, Indiana University-Indianapolis, created an experiment in which students formed teams and were asked to solve a problem, posed by a video, using different meeting styles.

The researchers set up 10 teams to work face-to-face, 10 teams to work through teleconferencing, and 12 teams to work as groups of avatars in Second Life. An avatar is a computer user's representation of him or her self. It is the user's persona inside virtual space.

The assigned task revolved around the video "Rescue at Boones Meadow", an episode of "the Adventures of Jasper Woodbury," a series produced by the Vanderbilt University Learning Technology Center that focuses on mathematical problem finding and solving. Participants watched the video individually and then convened to decide how to rescue an injured eagle according to the information given in the video. All groups had to decide which character would rescue the eagle, which methods of transportation would be used and estimate the time it would take to complete the task.

The groups using Second Life were confined to text-based communication and had to learn how to master the complex keyboard strokes required for avatar movement. These barriers did not deter the groups from completing the assigned task, however, the teams using Second Life took the longest to finish.

The face-to-face teams felt most confident of their performance, yet the Second Life teams provided the most accurate answers in the task

"Overall, Second Life is a viable option for group work," Nathan McNeese said. "But there's definitely a learning curve with it and accomplishing even basic tasks can be difficult, especially if you've never used it before." He reported their results in September At the Human Factors and Ergonomics Society meeting in New York City.

Some of the participants, college students ranging in ages from 18 to 22, were already familiar with online chat and gaming tools, making them more comfortable working in Second Life. Nathan McNeese, whose own knowledge of Second Life was limited before starting this project, said the research opens the doors to explore more uses of Second Life with different age groups and solving different problems.

Second Life was created by Linden Labs.


Story Source:

The above story is based on materials provided by Penn State. Note: Materials may be edited for content and length.


Cite This Page:

Penn State. "Virtual World Offers New Locale For Problem Solving." ScienceDaily. ScienceDaily, 30 September 2008. <www.sciencedaily.com/releases/2008/09/080929104603.htm>.
Penn State. (2008, September 30). Virtual World Offers New Locale For Problem Solving. ScienceDaily. Retrieved April 23, 2014 from www.sciencedaily.com/releases/2008/09/080929104603.htm
Penn State. "Virtual World Offers New Locale For Problem Solving." ScienceDaily. www.sciencedaily.com/releases/2008/09/080929104603.htm (accessed April 23, 2014).

Share This



More Computers & Math News

Wednesday, April 23, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Monkeys Are Better At Math Than We Thought, Study Shows

Monkeys Are Better At Math Than We Thought, Study Shows

Newsy (Apr. 23, 2014) A Harvard University study suggests monkeys can use symbols to perform basic math calculations. Video provided by Newsy
Powered by NewsLook.com
High Court to Hear Dispute of TV Over Internet

High Court to Hear Dispute of TV Over Internet

AP (Apr. 22, 2014) The future of Aereo, an online service that provides over-the-air TV channels, hinges on a battle with broadcasters that goes before the U.S. Supreme Court on Tuesday. (April 22) Video provided by AP
Powered by NewsLook.com
Aereo Takes on Broadcast TV Titans in Supreme Court Today

Aereo Takes on Broadcast TV Titans in Supreme Court Today

TheStreet (Apr. 22, 2014) Aereo heads to the Supreme Court today to fight for its right to stream broadcast TV over the Internet -- against broadcasters who say the start-up infringes upon copyright law. TheStreet Deputy Managing Editor Leon Lazaroff explains the importance of the case in the TV industry and details what the outcome of it could mean for broadcasters and for cloud storage services -- as Aereo allows its subscribers to not just watch live TV shows but also store content to a DVR in the cloud. Video provided by TheStreet
Powered by NewsLook.com
Lytro Introduces 'Illum,' A Professional Light-Field Camera

Lytro Introduces 'Illum,' A Professional Light-Field Camera

Newsy (Apr. 22, 2014) The light-field photography engineers at Lytro unveiled their next innovation: a professional DSLR-like camera called "Illum." Video provided by Newsy
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:

Breaking News:
from the past week

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile: iPhone Android Web
Follow: Facebook Twitter Google+
Subscribe: RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins