Featured Research

from universities, journals, and other organizations

Educational Video Games Effective In Classroom If Certain Criteria Are Met

Date:
February 20, 2009
Source:
Plataforma SINC
Summary:
Playing and studying are not incompatible activities. A team of researchers looked into integrating virtual graphic adventures into online education platforms and analyzes the educational and technological aspects that lead to success.

Playing and studying are not incompatible activities. A team of researchers from Madrid's Complutense University (UCM) looks to integrating virtual graphic adventures into online education platforms and analyzes the educational and technological aspects that they should have to promote expansion.

"Video games in virtual educational environments are a complement to traditional teaching for the student", Pablo Moreno-Ger, lead author of the study and member of the e-UCM educational technologies research group, led by Baltasar Fernαndez Manjσn in UCM's Software Engineering and Artificial Intelligence Department, tells SINC.

According to research, the graphical adventure genre (e-Adventure) is the most flexible, covering the greatest number of subjects or areas of knowledge, and the one that, possibly, "works best in the area of education". In these games, a wide variety of problems must be resolved through a story line designed to aid in the learning process.

The Spanish researchers believe that including video games in the online education platforms is the best way to achieve mass, economic distribution of this tool, the educational effectiveness of which is now rarely a topic of debate in the academic field.

However, widespread use of video games in these environments must still overcome certain educational and technical difficulties. According to the authors, an educational video game must be designed with three key elements in mind: the possibility for evaluation, adaptability and ease of integration.

According to this research, "teachers must be able to determine the progress of students playing at home, how they interact with the game, how they perform". The problem is that it is not possible to completely track all of the actions taken by the students during the game, since that would hinder follow-up, nor limit the evaluation to one or a few actions. The idea, says the researcher, "is to identify the points that are relevant from an educational point of view".

The technology must also enable the video game to be adapted to the specific educational needs of each student. "The machine needs to be taken advantage of so that the game is not static, rather it varies depending on the student's profile", explains Moreno-Ger, who also indicates that video games are "the ideal medium for adaptation; much richer than web pages".

The final important element in designing educational video games is standardization; that is, "packaging the content so that it can move from one platform to another, launching it without problems", the experts explain. This characteristic must also make the technical difficulties as transparent as possible, enabling the teacher to concentrate solely on preparing the content.


Story Source:

The above story is based on materials provided by Plataforma SINC. Note: Materials may be edited for content and length.


Journal Reference:

  1. Morenoger et al. Educational game design for online education. Computers in Human Behavior, 2008; 24 (6): 2530 DOI: 10.1016/j.chb.2008.03.012

Cite This Page:

Plataforma SINC. "Educational Video Games Effective In Classroom If Certain Criteria Are Met." ScienceDaily. ScienceDaily, 20 February 2009. <www.sciencedaily.com/releases/2009/02/090210134746.htm>.
Plataforma SINC. (2009, February 20). Educational Video Games Effective In Classroom If Certain Criteria Are Met. ScienceDaily. Retrieved October 22, 2014 from www.sciencedaily.com/releases/2009/02/090210134746.htm
Plataforma SINC. "Educational Video Games Effective In Classroom If Certain Criteria Are Met." ScienceDaily. www.sciencedaily.com/releases/2009/02/090210134746.htm (accessed October 22, 2014).

Share This



More Computers & Math News

Wednesday, October 22, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Thanks, Marty McFly! Hoverboards Could Be Coming In 2015

Thanks, Marty McFly! Hoverboards Could Be Coming In 2015

Newsy (Oct. 21, 2014) — If you've ever watched "Back to the Future Part II" and wanted to get your hands on a hoverboard, well, you might soon be in luck. Video provided by Newsy
Powered by NewsLook.com
Robots to Fly Planes Where Humans Can't

Robots to Fly Planes Where Humans Can't

Reuters - Innovations Video Online (Oct. 21, 2014) — Researchers in South Korea are developing a robotic pilot that could potentially replace humans in the cockpit. Unlike drones and autopilot programs which are configured for specific aircraft, the robots' humanoid design will allow it to fly any type of plane with no additional sensors. Ben Gruber reports. Video provided by Reuters
Powered by NewsLook.com
Japanese Scientists Unveil Floating 3D Projection

Japanese Scientists Unveil Floating 3D Projection

Reuters - Innovations Video Online (Oct. 20, 2014) — Scientists in Tokyo have demonstrated what they say is the world's first 3D projection that floats in mid air. A laser that fires a pulse up to a thousand times a second superheats molecules in the air, creating a spark which can be guided to certain points in the air to shape what the human eye perceives as an image. Matthew Stock reports. Video provided by Reuters
Powered by NewsLook.com
Apple Enters Mobile Payment Business

Apple Enters Mobile Payment Business

AP (Oct. 20, 2014) — Apple is making a strategic bet with the launch of Apple Pay, the mobile pay service aimed at turning your iPhone into your wallet. (Oct. 20) Video provided by AP
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:  

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile iPhone Android Web
Follow Facebook Twitter Google+
Subscribe RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins