
Moth-Inspired Nanostructures Take the Color out of Thin Films
Inspired by the structure of
moth eyes, researchers have
developed nanostructures
that limit reflection at the
interfaces where two thin
... > full story

Data Storage: Synchronized at the 'Write Time'
Numerical simulations show
how to avoid imperfections
in the next generation of
high-density data storage. ... > full story

Benefit Vs. Risk of Facial Recognition Technology
Law enforcement agencies are
using facial recognition
software as a crime-fighting
tool. Now businesses are
looking to use the
technology to reach
... > full story

Enhanced Motion Perception in Autism May Point to an Underlying Cause of the Disorder
Children with autism see
simple movement twice as
quickly as other children
their age, and this
hypersensitivity to motion
... > full story
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Common Myths About Digital Piracy Busted
May 14, 2013 The results of a large-scale, analysis of BitTorrent file-sharing of computer games, focusing on using open methodologies, bust some of the common myths about digital ... > full story -
Openly Gay: Does It Affect Performance Appraisal?
May 13, 2013 Although knowing an actor is gay significantly affected ratings of his masculinity, there was no significant effect on ratings of his acting performance, researchers ... > full story -
After the Breakup in a Digital World: Purging Facebook of Painful Memories
May 9, 2013 The era is long gone when a romantic breakup meant ripped-up photos and burned love letters. Today, digital photos and emails can be quickly deleted but the proliferation of social media has made ... > full story -
Hit a 90 Mph Baseball? Scientists Pinpoint How We See It Coming
May 8, 2013 How does San Francisco Giants slugger Pablo Sandoval swat a 95 mph fastball, or tennis icon Venus Williams see the oncoming ball, let alone return her sister Serena's 120 mph serves? For the first ... > full story -
More Than a Good Eye: Robot Uses Arms, Location and More to Discover Objects
May 6, 2013 A robot can struggle to discover objects in its surroundings when it relies on computer vision alone. But by taking advantage of all of the information available to it -- an object's location, size, ... > full story -
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Cyberbullying Rampant Among High School Students: Nearly One-Third of Youths Also Report Playing Video/computer Games for More Than 3 Hours a Day
May 5, 2013 Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year. What's more, 10 of those students spend three or more hours on an ... > full story -
Violent Video Games Have Lower Effects on Highly-Exposed Teens
May 3, 2013 Teenagers who are highly exposed to violent video games —- three or more hours per day -— show blunted physical and psychological responses to playing a violent game, reports a new ... > full story -
Bonding With Your Virtual Self May Alter Your Actual Perceptions
May 2, 2013 When people create and modify their virtual reality avatars, the hardships faced by their alter egos can influence how they perceive virtual environments, according to ... > full story -
Gamers Recognize College Football Players in Video Games
May 1, 2013 Paying college athletes is a contentious issue and the subject of a lawsuit challenging the use of their likenesses in video games. A new study found that many video gamers recognize athletes in the ... > full story -
Gentle Touch and the Bionic Eye: Using Haptics to Improve Outcomes for People Given Visual Prosthetics
May 1, 2013 Normal vision is essentially a spatial sense that often relies upon touch and movement during and after development. Training with haptic, touch, technology could improve outcomes for the blind ... > full story
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