Featured Research

from universities, journals, and other organizations

Robots created that develop emotions in interaction with humans

Date:
August 9, 2010
Source:
University of Hertfordshire
Summary:
The first prototype robots capable of developing emotions as they interact with their human caregivers and expressing a whole range of emotions have been finalized by researchers.

Dr Cañamero with a sad robot.
Credit: Image courtesy of University of Hertfordshire

The first prototype robots capable of developing emotions as they interact with their human caregivers and expressing a whole range of emotions have been finalised by researchers.

Led by Dr. Lola Cañamero at the University of Hertfordshire, and in collaboration with a consortium of universities and robotic companies across Europe, these robots differ from others in the way that they form attachments, interact and express emotion through bodily expression.

Developed as part of the interdisciplinary project FEELIX GROWING (Feel, Interact, eXpress: a Global approach to development with Interdisciplinary Grounding), funded by the European Commission and coordinated by Dr. Cañamero, the robots have been developed so that they learn to interact with and respond to humans in a similar way as children learn to do it, and use the same types of expressive and behavioural cues that babies use to learn to interact socially and emotionally with others.

The robots have been created through modelling the early attachment process that human and chimpanzee infants undergo with their caregivers when they develop a preference for a primary caregiver.

They are programmed to learn to adapt to the actions and mood of their human caregivers, and to become particularly attached to an individual who interacts with the robot in a way that is particularly suited to its personality profile and learning needs. The more they interact, and are given the appropriate feedback and level of engagement from the human caregiver, the stronger the bond developed and the amount learned.

The robots are capable of expressing anger, fear, sadness, happiness, excitement and pride and will demonstrate very visible distress if the caregiver fails to provide them comfort when confronted by a stressful situation that they cannot cope with or to interact with them when they need it.

"This behaviour is modelled on what a young child does," said Dr Cañamero. "This is also very similar to the way chimpanzees and other non-human primates develop affective bonds with their caregivers."

This is the first time that early attachment models of human and non-human primates have been used to program robots that develop emotions in interaction with humans.

"We are working on non-verbal cues and the emotions are revealed through physical postures, gestures and movements of the body rather than facial or verbal expression," Dr Cañamero added.

The researchers led by Dr. Cañamero at the University of Hertfordshire are now extending the prototype further and adapting it as part of the EU project ALIZ-E, which will develop robots that learn to be carer/companion for diabetic children in hospital settings.

Within this project, coordinated by Dr Tony Belpaeme of the University of Plymouth, the Hertfordshire group will lead research related to the emotions and non-linguistic behaviour of the robots. The future robot companions will combine non-linguistic and linguistic communication to interact with the children and become increasingly adapted to their individual profiles in order to support both, therapeutic aspects of their treatment and their social and emotional wellbeing.

The FEELIX GROWING project has been funded by the Sixth Framework Programme of the European Commission. The other partners in the project are: Centre National de la Recherche Scientifique (France), Université de Cergy Pontoise (France), Ecole Polytechnique Fédérale de Lausanne (Switzerland), University of Portsmouth (U.K.), Institute of Communication and Computer Systems (Greece), Entertainment Robotics (Denmark), and Aldebaran Robotics (France).


Story Source:

The above story is based on materials provided by University of Hertfordshire. Note: Materials may be edited for content and length.


Cite This Page:

University of Hertfordshire. "Robots created that develop emotions in interaction with humans." ScienceDaily. ScienceDaily, 9 August 2010. <www.sciencedaily.com/releases/2010/08/100809094527.htm>.
University of Hertfordshire. (2010, August 9). Robots created that develop emotions in interaction with humans. ScienceDaily. Retrieved September 30, 2014 from www.sciencedaily.com/releases/2010/08/100809094527.htm
University of Hertfordshire. "Robots created that develop emotions in interaction with humans." ScienceDaily. www.sciencedaily.com/releases/2010/08/100809094527.htm (accessed September 30, 2014).

Share This



More Computers & Math News

Tuesday, September 30, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Microsoft Goes For Familiarity Over Novelty In Windows 10

Microsoft Goes For Familiarity Over Novelty In Windows 10

Newsy (Sep. 30, 2014) — At a special event in San Francisco, Microsoft introduced its latest operating system, Windows 10, which combines key features from earlier versions. Video provided by Newsy
Powered by NewsLook.com
French Apple Fans Discover the Apple Watch

French Apple Fans Discover the Apple Watch

AFP (Sep. 30, 2014) — Apple fans in France discover the latest toy, the Apple Watch. The watch comes in two sizes and an array of interchangeable, fashionable wrist straps. Duration: 00:42 Video provided by AFP
Powered by NewsLook.com
Apple Releases 'Shellshock' Fix Despite Few Affected Users

Apple Releases 'Shellshock' Fix Despite Few Affected Users

Newsy (Sep. 29, 2014) — Apple released a security fix for the "Shellshock" vulnerability Monday, though it says only "advanced UNIX users" of OS X need it. Video provided by Newsy
Powered by NewsLook.com
Do Video Games Trump Brain Training For Cognitive Boosts?

Do Video Games Trump Brain Training For Cognitive Boosts?

Newsy (Sep. 29, 2014) — More and more studies are showing positive benefits to playing video games, but the jury is still out on brain training programs. Video provided by Newsy
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:  

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile iPhone Android Web
Follow Facebook Twitter Google+
Subscribe RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins