Featured Research

from universities, journals, and other organizations

How Does Online Gaming Affect Social Interactions?

Date:
September 20, 2007
Source:
University of Jyvaeskylae
Summary:
Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. It is a playground which can give us clues about the future of social and technological developments, according to the researcher.

Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. Marko Siitonen from University of Jyväskylä studied social interaction in online multiplayer communities in his doctoral thesis of speech communication.

Related Articles


Online multiplayer gaming is a playground which can give us clues about the future of social and technological developments, Siitonen states.

Online multiplayer games enable the formation of lasting relationships

Online multiplayer games typically encourage interaction between players: some go even as far as demanding it. Collaboration with other players may be a prerequisite for making progress in a game, or a game may be based on competition between players.

Typical online games can be played fairly independently, without seeking closer contact with other gamers. However, social interaction is a strong motive not only for playing multiplayer games, but also for forming lasting social relationships with other gamers, Siitonen says.

Online games are based on the possibilities of computer networks. This shows in the scope of modes of communication that typical multiplayer games offer. A single game can support communication based on text, image, and sound. In addition, a game may provide tools for interaction between two people, as well as enable communication between whole groups and communities.

In addition to using the modes of communication offered by games, members of multiplayer communities may keep in touch face to face, over the phone, via email, or in IRC, Siitonen explains.

Long-term interaction lays the foundation for a feeling of community

Social interaction between members of multiplayer communities shares similarities to interaction in face-to-face groups. Shared values and goals are the basis on which a shared understanding and a sense of community are built on.

Negotiating values and goals is an ongoing process that takes place throughout the existence of a community. They are reflected e.g. by how new members are accepted in the community and by how the roles that are significant to the operation of the community are cast. Disagreement concerning these issues may lead to conflicts within communities, yet solving these conflicts can serve the purpose of strengthening or changing the community’s foundations.

The traditional building blocks of identity, such as appearance or age, are often insignificant in multiplayer gaming communities. A 13-year-old French schoolgirl, a 27-year-old Swedish housewife, and a 44-year-old American engineer can all be members of the same community. When the members never meet face to face, they form perceptions of each other based on e.g. how active or reliable they think the others are, Siitonen describes.

Forming images of the other members can be quick in a technologically mediated environment. Still, reputation based on long-term social interaction does have real significance in online multiplayer communities. Activity and motivation are emphasized in technologically mediated communication, and the most active members often hold the leading positions in the communities.

Online multiplayer communities are susceptible to changes. Old communities perish and new ones are born constantly, and gamers frequently shift between communities. However, the social networks and personal relationships that form the base of these communities may survive even though the disbandment of a community. It is possible that a new multiplayer community rises out of the old one’s ashes.

Siitonen used interviews and information gathered by participant observation as the data for his study. The observation data was collected from two different communities within an online multiplayer game called Anarchy Online.


Story Source:

The above story is based on materials provided by University of Jyvaeskylae. Note: Materials may be edited for content and length.


Cite This Page:

University of Jyvaeskylae. "How Does Online Gaming Affect Social Interactions?." ScienceDaily. ScienceDaily, 20 September 2007. <www.sciencedaily.com/releases/2007/09/070915110957.htm>.
University of Jyvaeskylae. (2007, September 20). How Does Online Gaming Affect Social Interactions?. ScienceDaily. Retrieved April 19, 2015 from www.sciencedaily.com/releases/2007/09/070915110957.htm
University of Jyvaeskylae. "How Does Online Gaming Affect Social Interactions?." ScienceDaily. www.sciencedaily.com/releases/2007/09/070915110957.htm (accessed April 19, 2015).

Share This


More From ScienceDaily



More Computers & Math News

Sunday, April 19, 2015

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

WikiLeaks Refuses To Let Sony Hack Die, Posts Database

WikiLeaks Refuses To Let Sony Hack Die, Posts Database

Newsy (Apr. 17, 2015) — WikiLeaks&apos; Julian Assange says the hacked emails and documents "belong in the public domain." Video provided by Newsy
Powered by NewsLook.com
Scientists Create Self-Powering Camera

Scientists Create Self-Powering Camera

Reuters - Innovations Video Online (Apr. 17, 2015) — American scientists build a self-powering camera that captures images without using an external power source, allowing it to operate indefinitely in a well-lit environment. Elly Park reports. Video provided by Reuters
Powered by NewsLook.com
The State Of Virtual Reality

The State Of Virtual Reality

Newsy (Apr. 17, 2015) — Virtual Reality is still a young industry. What’s on offer and what should we expect from our immersive new future? Video provided by Newsy
Powered by NewsLook.com
Cybercrime Could Cost $400 Bln

Cybercrime Could Cost $400 Bln

Reuters - Business Video Online (Apr. 16, 2015) — Representatives from around 160 countries gather at the Hague to discuss cyber space and cyber security, including the dilemmas and challenges regarding the evolution of the internet. Ciara Lee reports. Video provided by Reuters
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

    Health News

      Environment News

        Technology News



          Save/Print:
          Share:  

          Free Subscriptions


          Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

          Get Social & Mobile


          Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

          Have Feedback?


          Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
          Mobile iPhone Android Web
          Follow Facebook Twitter Google+
          Subscribe RSS Feeds Email Newsletters
          Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins