Featured Research

from universities, journals, and other organizations

Structure of videogames examimed

Date:
June 3, 2013
Source:
Universidad Carlos III de Madrid - Oficina de Información Científica
Summary:
Researchers analyzed the content of videogames and their interaction with the player in depth. The study of this material shows the importance of this industry, which is experiencing exponential growth.

Research at the Universidad Carlos III of Madrid (UC3M) analyzes in depth the content of videogames and their interaction with the player. The study of this material shows the importance of this industry, which is experiencing exponential growth.

Related Articles


The videogame business has experienced spectacular growth since Nintendo took the Christmas gift market by storm in the mid-eighties. This enormous industry is more than a moneymaking machine. Its volume is so large that it has reached the academic world, where its contents have become the subject of in-depth study.

Antonio José Planells, a researcher in the Department of Journalism and Audiovisual Communication at UC3M, considers videogames to be "ludofictional worlds" in which we can find various facets that are worthy of study. In his doctoral dissertation, he explains the existence of some static dimensions in which all of the action develops, and other dynamics that correspond to the psychological world of each of the characters that appear in the story. "In the 'Mario Bros'' dynamic world the princess, who is Bowser's prisoner, must be saved, while in 'Bowser's' world, the princess must remain a prisoner. This sets up the challenge," he indicates.

In Planells studies, videogames are analyzed by examining various aspects, such as the construction of the characters, the options that modify the virtual world and the scenarios. The conclusion he comes to is that these are not stories themselves, but rather that they can generate distinct experiences keeping in mind the way in which each player understands those fictitious worlds and how they related to them. These relations, he points out, are what incite players to immerse themselves in the games during their free time.

These analyses, carried out in the academic world, may serve to help a sector that is constantly in search of not just new ways to improve their products and new perspectives to make them more original, but also of new ways to interact with players. "More attractive characters and more coherent worlds can be created, and the impact of controls and screen interface can be tested as well," adds Planells.

Social values in videogames

Still, there are many other aspects of videogames that should be studied in order to increase the margin for improvement that they still have. Among these, the UC3M researcher suggests the possibility of analyzing the evolution of the female characters or the introduction of social values like family or democracy.

Spain has a nascent videogame industry that can become very important in the next few years. However, at present and "in spite of being the fourth country in terms of videogame consumption in Europe, it is hardly even a player in the global context as far as design goes," notes Planells. "Considering that this sector is one of the few that are weathering the economic crisis and generating employment, it is inconceivable that Spanish universities refuse to give it their full support," he criticizes.

This sector represents a market that has not stopped improving over the years. The players, who twenty years ago were boys under 15 years of age, are now, on average, over thirty years old. Girls also play and users are more demanding nowadays, thanks in part to the evolution of the technology of both the design of graphics and the way of playing itself.


Story Source:

The above story is based on materials provided by Universidad Carlos III de Madrid - Oficina de Información Científica. Note: Materials may be edited for content and length.


Cite This Page:

Universidad Carlos III de Madrid - Oficina de Información Científica. "Structure of videogames examimed." ScienceDaily. ScienceDaily, 3 June 2013. <www.sciencedaily.com/releases/2013/06/130603092453.htm>.
Universidad Carlos III de Madrid - Oficina de Información Científica. (2013, June 3). Structure of videogames examimed. ScienceDaily. Retrieved October 24, 2014 from www.sciencedaily.com/releases/2013/06/130603092453.htm
Universidad Carlos III de Madrid - Oficina de Información Científica. "Structure of videogames examimed." ScienceDaily. www.sciencedaily.com/releases/2013/06/130603092453.htm (accessed October 24, 2014).

Share This



More Computers & Math News

Friday, October 24, 2014

Featured Research

from universities, journals, and other organizations


Featured Videos

from AP, Reuters, AFP, and other news services

Real-Life Transformer Robot Walks, Then Folds Into a Car

Real-Life Transformer Robot Walks, Then Folds Into a Car

Buzz60 (Oct. 24, 2014) — Brave Robotics and Asratec teamed with original Transformers toy company Tomy to create a functional 5-foot-tall humanoid robot that can march and fold itself into a 3-foot-long sports car. Jen Markham has the story. Video provided by Buzz60
Powered by NewsLook.com
Microsoft Riding High On Strong Surface, Cloud Performance

Microsoft Riding High On Strong Surface, Cloud Performance

Newsy (Oct. 24, 2014) — Microsoft's Q3 earnings showed its tablets and cloud services are really hitting their stride. Video provided by Newsy
Powered by NewsLook.com
The Best Apps to Organize Your Life

The Best Apps to Organize Your Life

Buzz60 (Oct. 23, 2014) — Need help organizing your bills, schedules and other things? Ko Im (@konakafe) has the best apps to help you stay on top of it all! Video provided by Buzz60
Powered by NewsLook.com
Nike And Apple Team Up To Create Wearable ... Something

Nike And Apple Team Up To Create Wearable ... Something

Newsy (Oct. 23, 2014) — For those looking for wearable tech that's significantly less nerdy than Google Glass, Nike CEO Mark Parker says don't worry, It's on the way. Video provided by Newsy
Powered by NewsLook.com

Search ScienceDaily

Number of stories in archives: 140,361

Find with keyword(s):
 
Enter a keyword or phrase to search ScienceDaily for related topics and research stories.

Save/Print:
Share:  

Breaking News:

Strange & Offbeat Stories

 

Space & Time

Matter & Energy

Computers & Math

In Other News

... from NewsDaily.com

Science News

Health News

Environment News

Technology News



Save/Print:
Share:  

Free Subscriptions


Get the latest science news with ScienceDaily's free email newsletters, updated daily and weekly. Or view hourly updated newsfeeds in your RSS reader:

Get Social & Mobile


Keep up to date with the latest news from ScienceDaily via social networks and mobile apps:

Have Feedback?


Tell us what you think of ScienceDaily -- we welcome both positive and negative comments. Have any problems using the site? Questions?
Mobile iPhone Android Web
Follow Facebook Twitter Google+
Subscribe RSS Feeds Email Newsletters
Latest Headlines Health & Medicine Mind & Brain Space & Time Matter & Energy Computers & Math Plants & Animals Earth & Climate Fossils & Ruins