
Extreme Makeover: Photos Realistically Embedded Within Videos
Stanford artificial
intelligence researchers
have developed software that
makes it easy to reach
inside an existing video and
place a photo on the wall so
... > full story

Violent Video Game Feed Aggression In Kids In Japan And U.S.
It's not just American kids
who become more aggressive
by playing violent video
games. A new study showed
effects of violent video
games on aggression over a
... > full story
Detecting Human Activities Through Barriers: Doppler Radar Signals Become Animation
Scientists are one step
closer to making x-ray
vision a reality. They are
perfecting radar systems
that can detect human
... > full story
Images For 3-D Video Games Without High Price Tags Or Stretch Marks From UC San Diego
The images of rocks, clouds,
marble and other textures
that serve as background
images and details for 3-D
video games are often hand
... > full story
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'Huge Opportunities' For Newspapers In Web Video, Survey Suggests
November 23, 2008 New research has found that newspaper editors believe that adding video to their websites provides "huge opportunities" to increase revenues as TV ad spend moves ... > full story -
Violent Video Games Affect Boys' Biological Systems, Study Finds
November 14, 2008 Both heart rate and sleep in boys are affected by violent video games. In the study boys (12-15) were asked to play two different video games at home in the evening. The boys' heart rate was ... > full story -
Baseball: Professor Sees 59 Percent Chance Of Rays Win Over Phillies In World Series
October 22, 2008 A mathematician who has applied mathematical modeling techniques to elucidate the dynamics of scoring in baseball, has computed the probability of the Rays and Phillies winning the World Series now ... > full story -
Virtual Reality Breathes Second Life Into Language Teaching
October 9, 2008 An international team has developed a wireless virtual reality environment that can help promote language learning and let students practice. The researchers have demonstrated their Collaborative ... > full story -
Online Advertising: With Advergames The Theme Of Game Is Secret To Success
October 2, 2008 Researchers have examined the impact of advergame themes on consumers' attitudes toward advergames and brands. The study revealed that consumers expressed strong positive relationships toward brands ... > full story -
Virtual World Offers New Locale For Problem Solving
September 30, 2008 Second Life, a virtual world created in 2003, currently boasts more than 12 million users worldwide who go there for everything from college recruiting to shopping. Now, Penn State researchers are ... > full story -
Avid Online Role-players Do Not Fit Gamer Stereotypes
September 26, 2008 Players of online role-playing games tend to be older and fitter than suggested by popular stereotypes, survey finds. Older players also log more playing time, and women tend to be more committed to ... > full story -
Mobile Video Communication From A Mountain Top
September 20, 2008 Imagine being able to communicate with video images anywhere in the world. Regardless of the connection you still have a good image of the person you are communicating with. Ulrik ... > full story -
Pervasive Games Promise To Spice Up Daily Life
September 16, 2008 In the movie The Game, the character is hounded by villains and left for dead in Mexico in an intense version of an alternative reality game. Minus the Hollywood bravado, games that merge the virtual ... > full story -
Real-world Behavior And Biases Show Up In Virtual World
September 11, 2008 Americans are spending increasing amounts of time hanging around virtual worlds in the forms of cartoon-like avatars that change appearances according to users' wills, fly through floating cities in ... > full story
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