A new study from LSU's Pennington Biomedical Research Center showed for the first time that video games, in combination with fitness coaching and a step tracker, helped overweight children lose weight, lower their blood pressure and cholesterol and increase their physical activity.
The results of the GameSquad trial are available online and will be published in an upcoming Special Issue of the journal Pediatric Obesity in a scientific paper titled: "Home-based exergaming among children with overweight and obesity: a randomized clinical trial."
"Kids who gain excessive weight and are not physically active can develop early signs of heart disease and diabetes. They may also struggle every day with asthma, sleep apnea, and the other psychological and health challenges that excess weight and obesity can bring," said Dr. Amanda Staiano, PhD, director of Pennington Biomedical's Pediatric Obesity and Health Behavior Laboratory and the study's primary investigator.
In Louisiana, one in every three children (35.3 percent) aged 10-17 is overweight or has obesity, and one in five (21.1 percent) has obesity, according to the Centers for Disease Control and Prevention. All are at increased risk for developing serious medical problems. Exergaming, or playing video games that require physical activity, may be able to help.
"Screens are everywhere in our lives, and they are here to stay. Kids spend half their waking hours in front of screens," said Dr. Staiano. "I'm looking for ways to use those screens -- smartphones, computers, televisions and tablets -- to incorporate more physical activity into kids' lives."
The GameSquad study enrolled 46 children ages 10 to 12 who were overweight or had obesity. Half were girls and more than half were African-American. The study randomly assigned children to a "gaming" group of 23 families or a control group of 23 families.
The gaming group was encouraged to meet the national recommendations of 60 minutes per day of physical activity. The children received an Xbox 360, Kinect and four exergames (Your Shape: Fitness Evolved 2012, Just Dance 3, Disneyland Adventures and Kinect Sports Season 2) and were asked to play these at their home with a friend or family member for six months. They also received a "challenge book" to complete three one-hour gaming sessions each week and a Fitbit to track their steps each day. Each child and parent or parents also took part in regular video chats over the video game console with a Pennington Biomedical fitness coach to monitor their progress.
The control group members were not asked to make any changes in their behavior. These families received the exergames and gaming console at the end of the six-month study.
Twenty-two of the 23 families in the gaming group finished the six-month program. Children and parents in the gaming group completed 94 percent of the gaming sessions and attended 93 percent of the video-chat sessions. "When you don't intervene with kids who are overweight, often their health risk factors and health behaviors worsen over time," said Dr. Staiano. "So, unfortunately, we weren't surprised to see that kids in the control group increased blood pressure and cholesterol and decreased physical activity over the six-month period."
Children in the gaming group:
This work was supported by the American Heart Association and two center grants from the National Institutes of Health: in part by U54 GM104940 from the National Institute of General Medical Sciences of the National Institutes of Health, which funds the Louisiana Clinical and Translational Science Center, and in part by Pennington Biomedical's Nutrition and Obesity Research Center Grant # P30DK072476 titled "Nutrition and Metabolic Health Through the Lifespan" sponsored by the National Institute of Diabetes and Digestive and Kidney Diseases. The content is solely the responsibility of the authors and does not necessarily represent the official views of the National Institutes of Health.
Materials provided by Louisiana State University. Note: Content may be edited for style and length.
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