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Making family board games electronic

Date:
January 25, 2010
Source:
Queen's University
Summary:
A groundbreaking technology may make traditional board games a thing of the past. The technology allows groups of friends or family members to play electronic games like they used to do board games: in a sociable and physical setting, placed together around a table. It also eases game controls by using affordances of regular cardboard pieces.
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A groundbreaking technology developed at Queen's University in Ontario, Canada may make traditional board games a thing of the past.

The technology allows groups of friends or family members to play electronic games like they used to do board games: in a sociable and physical setting, placed together around a table. It also eases game controls by using affordances of regular cardboard pieces.

"This is no doubt the future of board games," says Roel Vertegaal, an associate professor at Queen's Human Media Lab.

At first glance, the technology, by School of Computing graduate Mike Rooke and Professor Vertegaal, looks like a set of white, cardboard hexagons taken straight from the game board of Settlers of Catan. However, with the help of an overhead camera and a projector, each piece of cardboard becomes a mini-computer capable of displaying video images.

The camera tracking and projection allow researchers at the HML to anticipate technologies 5-10 years down the road, when thin-film Organic LED screens will allow these kinds of board games to become practical. "We just started thinking about, 'What if these new screens exist? What could we do with them?" says Professor Vertegaal.

Board games are just the beginning. HML student Eric Akaoka and Professor Vertegaal have also been pioneering research on DisplayObjects. This technology allows any object to become a computer. The DisplayObjects workbench allows designers to carve future appliances out of interactive Styrofoam that immediately displays images, allowing evaluation with users at an earlier stage than is currently possible.

"In the near future, a computer will have any shape or form, and iPhone-like computer displays will start appearing on any product. Projecting and tracking objects is just the beginning. These Organic User Interfaces will be embedded in real world interactions."

Professor Vertegaal will present this technology at the Tangible, Embedded and Embodied Interaction conference at MIT in Cambridge, Massachusetts on Monday, January 25.

Video -- demonstration of an electronic board game. Paper 

Video -- functional, interactive MP3 player made of Styrofoam. Paper


Story Source:

Materials provided by Queen's University. Note: Content may be edited for style and length.


Cite This Page:

Queen's University. "Making family board games electronic." ScienceDaily. ScienceDaily, 25 January 2010. <www.sciencedaily.com/releases/2010/01/100122135417.htm>.
Queen's University. (2010, January 25). Making family board games electronic. ScienceDaily. Retrieved November 10, 2024 from www.sciencedaily.com/releases/2010/01/100122135417.htm
Queen's University. "Making family board games electronic." ScienceDaily. www.sciencedaily.com/releases/2010/01/100122135417.htm (accessed November 10, 2024).

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