Educational Technology News
May 2, 2016

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updated 9:21pm EDT

More Educational Technology News
May 2, 2016

Breastfeeding App Shows Promise in Supporting First-Time Mothers

Apr. 30, 2016 — A pilot study found that use of a mobile phone app that provided supportive texts and an online community significantly increased the rate of breastfeeding among new ... read more

Apr. 27, 2016 — Imagine a teaching tool so effective that students look forward to using it in class and continue to seek out new information with it after the school day ends. New research offers powerful evidence ... read more

Consumers Reveal Barriers to Brain-Training App-Iness

Apr. 27, 2016 — The preconceptions and concerns of young US consumers about brain-training smartphone apps are examined in a new scientific study. The work investigated why consumers decide to download these apps, ... read more

Does Learning Improve When Every Student Gets a Laptop?

Apr. 26, 2016 — Schools that provide each student with a laptop computer, as well as the appropriate support for both students and teachers, see significant improvement in academic achievement, a new paper ... read more

Videogames Against Malaria: Learn Through Playing

Apr. 25, 2016 — A malaria "Candy Crush" to research new diagnostic tools involving citizen participation has been developed by researchers. Called MalariaSpot Bubbles, the video game not only allows ... read more

Teaching and Learning the Gamified Way

Apr. 6, 2016 — Gamification is an application of game mechanics and game design techniques in learning and teaching, making the process to be more interesting, interactive and ... read more

Students as Teachers Effective in STEM Subjects

Mar. 17, 2016 — In the traditional college learning structure, students enter the classroom and place their focus on the classroom instructor. But researchers are finding that higher levels of academic success may ... read more

Mar. 11, 2016 — A new analytical model for e-sports not only helps game developers better understand how players perform, but can also predict the outcome of the ... read more

What Tech Usage Rules Would Kids Make for Their Parents?

Mar. 8, 2016 — A new study on family technology rules is among the first to explore children's expectations for parents' technology use -- revealing kids' feelings about fairness and ... read more

Professor Creates Video Games That Redefine Art

Feb. 2, 2016 — Eddo Stern straddles the world of fine art and game design to ask fundamental questions about what is ... read more

Feb. 2, 2016 — Computer science has become a new basic skill, essential in order to excel in an increasingly computational and data-intensive world. However, access to computer science (CS) at the K-12 levels ... read more

Super Mario Gets Social Intelligence

Feb. 2, 2016 — Computer scientists help the popular jump ‘n’ run game figures learn to observe, collaborate – and even switch ... read more

Feb. 2, 2016 — Kaizen, a Web-based gaming platform, promotes learning through a mix of education, entertainment and competition. Named for a Japanese phrase meaning "continuous improvement," Kaizen ... read more

Smartphone App Linked to Increase in Contraceptive Use in India

Jan. 28, 2016 — A smartphone app containing motivational videos developed to help married rural women in India better understand contraceptive choices led to a dramatic increase in the number of women using modern ... read more

The Indigenous Internet

Jan. 25, 2016 — Improving computer literacy and building internet and communications technology (ICT) skills in Indigenous communities is more about understanding the opportunities rather than imposing ... read more

Gaming Advances Swedish Teenagers’ English Writing Skills

Jan. 21, 2016 — A new study reveals that there are positive relations between gaming and English writing skills. The study focused on essays that students wrote in 9th grade as part of the national test in English. ... read more

Digital Distraction in Class Is on the Rise

Jan. 15, 2016 — A survey of 675 students at colleges in 26 states found a growing percentage are using smartphones and other digital devices for non-class purposes. Most students indicate no intention of ... read more

Psychology Study Explains When and Why Bystanders Intervene in Cyberbullying

Jan. 15, 2016 — People on social media are often unsupportive of cyberbullying victims who have shared highly personal feelings, psychologists report. In a new study, the researchers created a fictitious Facebook ... read more

Jan. 12, 2016 — Understanding fractions is a critical mathematical ability, and yet it's one that continues to confound a lot of people well into adulthood. New research finds evidence for an innate ratio ... read more

What Should Be the Role of Computer Games in Education?

Jan. 12, 2016 — Game advocates are calling for a sweeping transformation of conventional education to replace traditional curricula with game-based instruction. But what do researchers have to say about this idea ... read more

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